Something more useful will probably live here in the future, but at the
moment, I just have the old documentation (below),
which contains some ideas I've abandoned, but does at least get across
the ideas about object structure for them.
AutoManga Animation Engine
AutoManga is a game presentation system based on the idea of an interactive,
animated film (with Japanese Manga-Style Anime Cel Animation as the animation
model, and basis for most of the animation and character properties design).
This makes a fairly complete cinematic language for communicating game events
to the user. The input layer is based on a GUI front end to an interactive fiction
style parser which allows for a rich interaction with the game.
AutoManga should also be useful for producing and displaying static (i.e. pre-scripted)